Paperbacks

My paperbacks are available from other retailers, but order straight from printer for a discount!

Follow the links for the paperbacks for each book.

“Highly recommend for anyone who likes Pirates of the Caribbean with a bit more magic mixed in!”

Known as an adventurer on the seas, Shawn Carcerian has always been one slice away from the life of a pirate. As a breathless, he can swim without the need for air. Others of his people possess this same strength, but no one else can dive quite like Shawn or dismantle a ship from its keel single-handedly.

Kylina has always thrived on chaos, drawing the most powerful storms into her path.

On a mission in the Southern Sea, far from her homeland, she’s still at odds with her fiance, the prince of the Northern Isles. He won’t let her go, and he’s determined to play by his own rules, never hers.

The raiders came, they took her father, and they left her for dead.

In the heart of the Northlands, the Varg is the greatest warrior of his clan. His daughter, Valaria, has trained all her life to follow in his footsteps.

The morning after her initiation as a warrior, an enemy clan ambushes the Varg’s hunting party and leaves Valaria unconscious. When she wakes, her father has disappeared.

Valaria must unite the clans. If she fails, their way of life will die. 

None of the clans will heed the call to unite. Old enemies are hard to form into allies, and Valaria, caught in the middle, is honor-bound to uphold her oath to two rival clans. Navigating politics has never been her strength. She’d rather wield an axe and have it all done with.

The Hundar are coming. War and destruction will follow.

Valaria and Culland have little time to train a new army, and the Hundar could arrive any day. But the clans are blind without scouts reporting. No one has heard from them in weeks. They could all be dead, killed off by the Hundar, and the clans refuse to send anyone else.

In a land of legends, three rival nations hunt the ancient relic that can control rare and powerful warriors. 

With lightning speed and an affinity for knives, Desa is one of the warriors the relic can enslave.

An ancient map in a land of fire. Only the chosen ones can find it.

Across the mountains and the plains, Mirandar is a land of fire. Its legendaries are the flamestrong, warriors whose flesh cannot be burned.

A lost key in a land of ice, where only stormlures can journey.

War brews in the land of legends. The temporary truce between its nations cannot last.

Stormlures, living magnets for foul weather, take Selah and William on a journey over the sea..

Deep underwater, a cavern hides the gold that sings, the next key to the ancient Qinnowr. 

In the heart of the sea, trade winds blow through the Trysanthem Isles. Their legendaries are the breathless and can swim without air.

Selah must return to her desert homeland and face the brother who betrayed her and the king she hates.

The next key to the Qinnowr lies hidden in the land of the Golden Sun.

War has come to the Land of Legends.

Armies gather in the Battle Lands. Any day, the tension will snap, and one nation will attack first.